Graph points on the coordinate plane to solve real-world and mathematical problems
- Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate)
- Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
Note: The following supplements may be used in conjunction with the coordinate plane unit and/or as a spiral review.
Graphing Ordered Pairs: First Quadrant
Graphing Ordered Pairs: In all Four Quadrants
Coordinate Graphing Battleship with Materials List and Directions
Coordinate Graphing Battleship Grids
Battleship Ocean and Target Grids
Tic Tac Toe Gameboard
Coordinate Tic Tac Toe